BIO
Tristan Lim Engen is a full-stack web developer and computer systems technology diploma holder from the British Columbia Institute of Technology. He has experience working as a web developer/designer at the Métis Nation of British Columbia, where he led web development projects and created an organization-wide data structure implementation.

Tristan has also worked as an intern web developer at Computotal, where he led a small development team and created documentation for their web software. He has experience with a variety of technologies such as:
TypeScript, Node, Next, Swift, Android/Flutter, Figma, Azure, AWS, ASP.Net, SQL, GraphQL, Java, Python, Git, Jira, and is proficient in English, French, and Korean.

Tristan's best qualities are his intuition, curiosity, and passion for building systems.
SKILLS

Web Skills

HTML/CSS

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JavaScript

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React

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Node.js

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Programming Languages

Javascript/Typescript

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Java

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Python

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C#

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Additional Skills

Adobe Creative Cloud

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Figma

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AWS

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Github

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PROJECTS
Custom Desk Booking Site
Team Lead/Principal Developer 2024
A custom application for custom office mapping and hot desk booking for 300+ staff members to use and manage schedules. Tech stack: NextJS, TypeScript, Tailwind, MS Graph API, NodeJS, MySQL, Docker, Azure DevOps, Git, Figma, JIRA, Linux Web Servers.
Indigenous Cultural WebSite
Team Lead/Principal Developer 2023
A custom external site for an Indigenous cultural organization to share culturally significant information, events, artefacts and stories. Features: Custom CMS, Indigenous language support, custom events calendar, custom artefact gallery, Indigenous artist spotlight. Tech stack: NextJS, TypeScript, Tailwind, Strapi, GraphQL, Figma, JIRA, Vercel, DigitalOcean, Linux Web Servers.

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Contract Web Work
Solo Developer (ongoing)
Development of custom websites for small organizations, NPOs and NGOs around BC. Tech stack: various.
  • Anthem Pharmaceuticals
  • Lil Slugger Artist Website
Capico (3D Platform Shooter)
Solo Developer
Capico is a 3D indie action-platformer that I’ve been developing on the side using Unity. I began developing it for the Github GameOff in November 2022, and decided to finish it. Currently I’m in the process of replacing free assets with originals and plan on releasing it in late 2025.

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CONTACT